- For 3 or more players.
- Use all playing cards.
- The object is to be the first person to discard
all cards from your hand.
The dealer passes out all cards to the players. It might
not end up as an even number.
Players will repeatedly use the musical alphabet, A-G,
to play cards from their hands. The notes can be from any
octave.
The player to the left of the dealer begins with A and
discards face down as many As as he has (or pretends to
have), stating the letter and number. For example, " 1
A card."
The next player does the same with the next note. For
example, "3 B cards."
Each time cards have been played, the other players can
challenge the claim by saying, "Liar, Liar." The last player's
cards are then turned over. If they are correct, the person
who doubted him must take the entire pile of cards. If the
cards are not correct, the person who laid them down must
take the entire pile of cards. The person who takes the
cards continues the game with the next letter.
The first person to discard all of his cards wins the
game. This game can also go forever without a winner - but
it is great fun!
OH SAY, CAN YOU "C" - a musical variation of 7-UP
- For 2 or more players.
- Use
only the 45 note cards. Young children might find it
easier to play with less cards, perhaps only one octave.
- The object is to be the first person to discard
all cards from your hand.
The dealer passes out all cards to the players. It might
not end up as an even number. Wait for the dealer's mark
to look at your cards.
When the dealer finishes dealing the last card, he
yells out, "Who can C?" The first person to find a
Middle C and place in on the table has started the game.
The player to his left then continues.
That person plays either another Middle C or adds to
the suit already played (A Blass Clef B or a Treble Clef
D), moving up or down the scale stepwise. The 3 Middle Cs
should be laid down horizontally, then the cards built up
and down on each suite should be laid down vertically, with
one side going up the scale to Treble Clef C, the other
side going down to Bass Clef C. There will be 3 different
piles, one for each suit.
If at any time you do not have a card to play, you pass
and hope something will open up before your next turn. Players
continue playing cards and naming them, one note at a time,
to form the scale.
The first person to discard all cards, wins the game.
COUNT BASIE - a musical variation of MEMORY
- For 2 or more players.
- Use
all 15 note cards of one suite.
- The object is to
memorize
and collect the most cards.
Lay the cards face down to form a 3 by 5 rectangle.
Players take turns trying to build a 2-octave C Major
scale from the lowest note (Bass Clef C) to the highest
(Treble Clef C). Each player turns over, and must correctly
name one card. When a person finds The Bass C, he removes
it and places it face up in a pile in front of him. He then
continues to play. If he finds the Bass D, he does the same.
If it's not the Bass D, he turns the card back over and
the player to his left continues. One by one, the cards
will be revealed and you'll need to remember where the notes
are.
The game is over when the last Treble Clef C has been
taken.
The cards collected will determine your score, with the
Bass C (Basie) counting as 5 points and all other cards
counting as one.